Star Wars: Amy Hennig left EA after "Ragtag" was cancelled

Star Wars: Amy Hennig left EA after

Star Wars: Amy Hennig left EA after "Ragtag" was cancelled

She also confirmed that their version of the upcoming "Star Wars" game is now "on the shelf". Instead, we will now have to rely on Respawn Entertainment's Star Wars title if Vancouver doesn't do Ragtag justice. As such, this means that her original vision for a Star Wars game has been scrapped entirely - which may have already been the case, considering that Hennig was previously working with Visceral Games, which EA made a decision to shut down last October, with news at the time stating that the company wanted "pivot" from her original concept.

Another side effect of the Visceral shutdown was Hennig's status as an EA employee being in limbo.

It was supposed to be a Star Wars take on Uncharted, and was planned to show all the dirt and corruption within the galaxy far, far away. Speaking recently withEurogamer, Amy Hennig has revealed more on the events of last October along with what she plans to do next.

"So, yeah, I'm not doing anything Star Wars", Hennig told Eurogamer. "This is the problem, it was hard enough for them, but people were immediately asking them 'Is Amy working with you?' and the answer was 'Well, we're in negotiations...'" "It was, sort of the soft pedal answer".

She added: "I haven't been in, but look - I get along with all those people, I consider even the guys on the exec team friends".

Of course, the news of Hennig leaving EA does not hold well for Ragtag which after the closure of Visceral Games show the project being moved to EA Vancouver.

EA officially confirmed in an October blog post that the untitled Star Wars game had not necessarily been canceled, but between a full studio's closure and "shifting the game to be a broader experience that allows for more variety and player agency", it would nearly certainly not resemble Hennig and Visceral's original project, which EA had described as "a story-based, linear game". Sadly, it is bad news as Hennig explains: "The Vancouver studio is working on something pretty different". Hennig said the new open-world approach was much different than what her team had been working on. She added, "I would love to have a little company of about six to eight people, 15 at most, and do some more projects, some VR stuff".

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